The Trenches
Unlimited numbers of players are continuously thrown at an enemy trench system in the hope of overrunning it. Defending players have no possible way of retreating and must repel all attackers, while all attackers have an unlimited number of lives. This is a serious game in the art of survival and plenty of ammo will be needed to stop the onslaught of attacking players. The game is over when the trench is overrun by the attackers, or the time limit is up.
Contraband
A suspected drugs Baron is hiding out in the area and has taken over a shipping yard with his Militia in tow. Your crack unit have been called in to the vicinity to retrieve any hidden packages of contraband, by 'Any Means Necessary'! As one of our most popular game zones, the Contraband zone has nice open terrain and good cover in the form of shipping crates.
Take & Hold
Two groups of militia must battle each other to gain control of a strategically important bunker on the battlefield. Time is running out - the bunker must be captured as soon as possible, and so whichever side has control of the bunker at the end of the 'day' will be able to keep it and use it to their advantage.
Bomb Disposal
The enemy has stolen two bombs, and a Bomb Disposal Team has been ordered to clear the area. They must locate and defuse the bombs, and take out the enemy. However, the enemy is known for its cunning, and has hidden the bombs in separate locations. Well defended and well hidden, this scenario will test a keen eye aswell as a keen